Virtual Reality and Interaction Design for Education
Virtual reality (VR) is becoming increasingly prevalent in a range of fields, including medicine, entertainment and language teaching. Providing users with choice and control, it can also capture spatial audio, increasing the sense of immersion. 360-degree video has significant potential but designing for immersion means designing for context, interaction and experience. We will consider these implications and look at the new skillset required to best take advantage of the affordances of VR.